Yūya's hand contains " Entermate Cast Change", " Entermate Plusturtle", " Entermate Spike Eagle", " Entermate Amenboat", " Entermate Sword Fish" and " Entermate Discover Hippo". Eita answers the question correctly and gains 300 LP (Eita: 4000 → 4300 LP). Eita finds and activates the Action Card " Quiz - 300 of Riddle". " Sphin-Quiz" attacks directly (Yūya: 2400 → 1400 LP). As a "Quiz" monster inflicted battle damage, Eita Special Summons " Sphin-Quiz" (CG Star 6/1000/?) in Attack Position via its own effect. Yūya answers "yes," which is incorrect (Yūya: 4000 → 3900 LP) and the attack continues (Yūya: 3900 → 2400 LP). When the ice cube melts, will the water overflow the cup?".
The question is: "There is an ice cube in a cup full of water. If he answers the question correctly, he will gain 100 LP and take no battle damage if he answers incorrectly, he will take 100 damage. " Quiz Monkey" attacks directly, but Yūya finds and activates the Action Card " Quiz - 100 of Science". Therefore, " Quiz Monkey" is not destroyed and Yūya has thus answered the question incorrectly and " Gunhopper" is destroyed (" Quiz Monkey": 0 → 1500/0 → 1000). Once per turn, it cannot be destroyed by battle and neither player will take battle damage. Yūya guesses 0 and the attack continues, but Eita activates his face-down " However!" as a "Quiz" monster is battling. If he answers incorrectly, " Quiz Monkey" will be Special Summoned from Eita's Graveyard and Eita may destroy a monster Yūya controls, with " Quiz Monkey" then having its ATK and DEF change to that monster's. If he answers correctly, he will gain 1000 LP. Yūya must guess how many "Quiz" monsters Eita will control at the end of his Battle Phase. " Gunhopper" attacks " Quiz Monkey", but Eita activates the effect of " Quiz Monkey" as it is battling. Yūya Normal Summons " Entermate Gunhopper" (CG Star 4/1500/1000). It will allow the players to use Action Cards, but they may only have one in their hand at a time.Įita Normal Summons " Monkey Quiz" (CG Star 1/0/0) and Sets 1 card. Eita KyuandoĪt the start of the Duel, the Field Magic Card " Quiz Frontier" is activated, as per the rules of an Action Duel. Yūya faces a problem when he cannot answer these questions correctly, landing him in a tough battle against Eita.
Dueling in this field, a series of difficult and bizarre quiz questions are asked of the Duelists. Eita is an expert in the Action Field known as the " Quiz Frontier". Nico Smiley has prepared for him a second Duelist - a Duelist in the Cram School named Eita Kyuando who has the nickname of "King of Quizzes". In order to qualify for the Junior Youth Championship, Yūya has to continually win in official Duels.